Description

Brief Outline

1. Java Fundamentals

1.1 Describe the use of main in a Java application • Signature of main, how to consume an instance of your own class, command-line arguments

1.2 Perform basic input and output using standard packages • Print statements, import and use the Scanner class

1.3 Evaluate the scope of a variable • Declare a variable within a block, class, or method

1.4 Comment and document programs • Evaluate the syntax of Javadocs, write syntactically correct code comments

2. Data Types, Variables, and Expressions

2.1 Declare and use primitive data type variables

• Data types, including byte, char, int, double, short, long, float, Boolean; identify when precision is lost; initialization; how primitives differ from wrapper object types such as Integer and Boolean

2.2 Construct and evaluate code that manipulates strings

• String class and string literals, comparisons, concatenation, case, and length; String.format methods; string operators; the immutable nature of strings; initialization; null

2.3 Construct and evaluate code that creates, iterates, and manipulates arrays and array lists

• One- and two-dimensional arrays, including initialization, null, size, iterating elements, accessing elements; array lists, including adding and removing elements, traversing the list

2.4 Construct and evaluate code that performs parsing, casting, and conversion

• Cast between primitive data types, convert primitive types to equivalent object types, parse strings to numbers, convert primitive data types to strings

2.5 Construct and evaluate arithmetic expressions

• Arithmetic operators, assignment, compound assignment operators, operator precedence

3. Flow Control Implementation

3.1 Construct and evaluate code that uses branching statements

• if, else, else if, switch; single-line vs. block; nesting; logical and relational operators

3.2 Construct and evaluate code that uses loops • while, for, for each, do while; break and continue; nesting; logical, relational, and unary operators

4. Object-Oriented Programming

4.1 Construct and evaluate class definitions • Constructors, constructor overloading, one class per .java file, this keyword, basic inheritance and overriding

4.2 Declare, implement, and access data members in classes

• private, public, protected; instance data members; static data members; use static final to create constants; describe encapsulation

4.3 Declare, implement, and access methods

• private, public, protected; method parameters; return type; void; return value; instance methods; static methods; overloading

4.4 Instantiate and use class objects in programs

• Instantiation, initialization, null, access and modify data members, access methods, access and modify static members, import packages and classes

5. Code Compilation and Debugging

5.1 Troubleshoot syntax errors, logic errors, and runtime errors

• Print statements, javac command output, logic errors, console exceptions, stack trace evaluation

5.2 Implement exception handling

• try, catch, finally; Exception class; exception class types; display exception information

 

Training and Technical Support

Training by the experts working on latest tools in the industry

Daily tasks will be implemented in the Lab

Assignment of each class will be the extension of the lab task

A guided project is part of the training where the expert will visit as per schedule

Engage the candidates to learn freelancing activities

Appear in the international Certification

 

Preferred Audience for Professional Track

Anyone with basic understanding of Computer Operations

Students of software engineering, computer science, IT and related degrees


Training Duration & Schedule

03 Months

03 sessions / week (3 hrs each)

Total: 108 hours (Training: 72 hours, Guided Project: 36 hours)

•Technical Content - 06 weeks (54 hours)

•Free-lancing training - 02 weeks (18 hours)

•Guided Project Work - 04 weeks (36 hours)